Saturday, September 23, 2017

Arma 3 - Faces of War Mod - Keyhole Positions: Be Proactive

It's September and I am feeling a bit for a WWII, British Paras action. In this blog entry, a beleaguered Para has German infantry closing on his position.

The attic from hell: I fortified the position with some sandbags and placed my character in a keyhole position. Two German squads are advancing (not a fat chance to get out alive, I know).

Wednesday, September 20, 2017

DCS Operation Epsom Campaign - Some Random Hints

As I mentioned in a previous post, this campaign is remarkable and sets the bar really high for other DLC content authors.

I am a bit surprised and disappointed about how little is written in the official forums these days. Ten years ago, virtual pilots used to discuss tactics, share experiences and fully illustrated debriefs. Maybe I am missing something. So I am posting here some observations and practices that are worth mentioning.

Monday, September 18, 2017

CMANO - Making Tactical Decision Aids - The Lua Gag Reel Episode 1

In my previous entry, I praised WarfareSims for their farsighted decision to extend the CMANO's base code with the wide capabilities, simplicity and memory management benefits of the Lua scripting language.

Saturday, September 16, 2017

Steel Beasts ProPE - The Artillery Observer's Job

One thing that Steel Beasts has is that keeps you thinking. The modern mechanized/armored battlefield is lethal and humbling. Learn or be condemned to reload the scenario forever.

An M981 FISTV (Fire Support Team Vehicle) assumes a hull down position to acquire targets and call for indirect fire support.

Sunday, September 10, 2017

IL-2 Sturmovik Battle of Kuban - Map and New aircraft Available

The series continues to get better and better.

Two Kuban collectors aircraft, the Spitfire Mk.VВ and the Hs-129 B-2, dance to the tune of the deadliest song.

Saturday, September 9, 2017

CMANO - Making Tactical Decision Aids

If my ship cavitates at flank speed and there is no enemy sub with a Lua trigger recording the event, will I learn anything?

Ok, I admit it, this is a click bait. Now that I got your attention, this image is the result of an early attempt at recursively generating ships and subs.

Wednesday, August 23, 2017

Dangerous Waters - To Kill a Kilo - Part II

This is a continuation of my previous post. A battle between my Los Angeles III class submarine against two Iranian Kilo class diesel submarines.

Quick recap: I located one of the Kilo submarines and fired two Mk 48s at him. A loud explosion was heard. But a few minutes later, I was pinged from the same direction of my target. That was enough to make me lose my marbles and two additional ADCAPs just in the direction of the ping.

Tuesday, August 22, 2017

Combat Mission Black Sea - Firefight - AAR

This is an scenario from the Battle Pack 1 DLC. A meeting engagement pitying mechanized forces from Russia and the Ukraine. I played this scenario solo as the Russians.

My initial moves as the Russian forces already plotted (yellow lines), I will secure that central campground before the Ukrainians get a foothold on it.

Sunday, August 20, 2017

DCS Operation Epsom Campaign's Collision with DCS World 2 Alpha

YouTube celebrity and DCS connoisseur Bunyap has created one of the most remarkable campaigns for DCS. Unfortunately, DCS World 2 -still in alpha- is not able to accommodate it at its full splendor in mid range hardware configurations.

Saturday, August 19, 2017

Tank Warfare: Tunisia 1943, Longstop Hill DLC - The Churchills Stop Here

In this battle generated with the game's editor, I lead a British infantry company to secure a ford across the Medjerda River (2 km west of the Djebel el Ahmera heights).