Tuesday, April 7, 2015

The Shadows of Synneforos - ArmA 3 - AAR

We moved through low terrain, trying to stay away from open areas like the one shown to my left in this picture.

Sunday, April 5, 2015

The Shadows of Synneforos - ArmA 3 - Briefing

For weeks we have operated from the high ground near Mt. Synneforos. In this area of operations, the invader found his patrols both increasingly inadequate in effectiveness and expensive in attrition. We fed from the neighboring villages, camped in the hills and moved, sometimes with borderline infamy against standard guerrilla tactics. We sabotaged, ambushed, stalked, sniped and thrived in waging assymetric war.

Friday, March 27, 2015

Scourge of War - Fox's Gap, AAR

This is from one of the two Fox's Gap scenarios in Scourge of War (Antietam expansion). This game has one of the best AIs in the market and is a hall of fame tactical war game. The setting is the American Civil War and the real life battle was fought just a couple of dozen miles from where I live.

The Confederate forces I command are sitting pretty on the summit of Fox's Gap. The high ground and the stone fences in front of us are seemingly a formidable defensible line (blue). Unfortunately, the Union forces outnumber us and start their push (red arrows) onto just my most weak right flank. 

Wednesday, March 25, 2015

Steel Beasts ProPE - Keeping the Screen Up - Part 2 of 2

The infantry out, commander and gunners' eyeballs stabbing the CV 90's sights. A battle position against enemy tanks is not simply occupied by infantry fighting vehicles. It is embraced and cared for as a limb. It is, after all, the last sight you may have of earth.

Battle position. The infantry in front is manning machine guns and Javelin missiles. The enemy vehicles were already arriving at a choking point in the background. 

Monday, March 23, 2015

Steel Beasts ProPE - Keeping the Screen Up - Part 1 of 2

When I watch at that enemy T-90 in the middle of their main reinforcement route, immobile but with a very alive main gun, even the clamor of the dead around me stop. The subjectivity in the principle of economy of force always is too often thrown as a shroud over tactical mistakes, even blunder. I sit tight in my CV 90/30 and mull over what has just happened.

The will to fight of my panssarijääkäri was never as tight as during the last 12 hours. A screen mission that lasted more than 12 hours has put us in the spotlight when the Russians started what it looked like a turning movement around our position.

Friday, March 20, 2015

Combat Mission: From Pinned to Berserk with the Evade Command

This British infantry section should have used some scouting. But shoot happens and now they have blundered through the field of fire of a German HMG.

The German HMG (grey icon in the background) opens up mercilessly. My British infantry section, moving from left to right,  gets pinned immediately.

Sunday, March 15, 2015

Command Modern Air and Naval Operations - Not a Piloting Team, Just a Commander

Heads up, Command Modern Air and Naval Operations has been updated to version 1.07.

Click and open in a new window for a better view.
When I edited this Command Modern Air and Naval Operations scenario I had in mind the discussion in Milan Vego's Soviet Naval Tactics about the geometry on how to a submarine searches and intercepts surface contacts.

Saturday, March 14, 2015

Combat Mission Black Sea - The Drone, The Drone!

This is my first time using a drone in Combat Mission and I wanted to share a couple of screenshots.

Quite a challenging scenario. Following SOP, my troopers stay away from the main road and dismount in search of enemies. The need for eyes in the air was very evident.
This is from one of the canned scenarios that shipped with Combat Mission. Potential spoilers ahead.

Wednesday, March 11, 2015

IL-2 Sturmovik: Battle of Stalingrad - With a Mission Editor, Now We are Talking!

This is the one feature I was waiting for so long! The newly added mission editor of Battle of Stalingrad allows me to put together whatever scenarios I want to play.

Another village, another gun run. The difference is that this time I can add stuff at my liking.
Not that I don't like the canned in-game content. I just don't feel like putting up with unlocking new content like a 12 year old.