This is is going to be a series of three blog entries. The main idea is to make an educated guess of what the game play of three war gamers (one beginner, one intermediate and one expert) would look like for the same scenario. The focus will be the use of terrain and depending on the reception I can expand it to other aspects of tactical proficiency. I have chosen just three levels but I am sure there are more in between and that what I will show for both the low and high end of the scale may be the subject of debate.
The current modules of Combat Mission are the mecca of tactical war gaming. Despite their limited capability in terms of forces and map sizes and some other minor peeves gamers may have out there, the series has become a genre in itself. Most importantly, the use of real life tactics is the bread and butter of gameplay.
I am going to use a very tiny stock scenario from the Combat Mission Battles for Normandy. This scenario features a platoon sized US infantry team supported by a mortar tube. Their mission is to secure a ford. Resistance is light and the terrain is close bocage countryside. Spoilers ahead!
|This is the mission that I will use for the three levels of proficiency.|
|Right click and open in a new tab/page for a better view. This is the official briefing of the mission.|
|A panoramic view of the battlefield. Own forces (green icon) are on the left and the ford is in the center of the screen.|
- His understanding of cover and concealment develops after or during contact with the enemy
- His choosing of avenues of approach doesn't include any consideration of his own troops' or the enemy's possible fields of fire or the presence of obstacles
- His appreciation of key terrain is limited by the piece of real estate he is assigned to occupy. He can only see his objective as the important terrain feature